Sep 04, 2005, 10:31 AM // 10:31
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#41
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Eternal Flame Brotherhood
Profession: N/Me
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what i mean with a vs 1 build is that it focusses on defeated 1 enemy, so not AoE
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Sep 06, 2005, 02:09 AM // 02:09
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#42
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Academy Page
Join Date: Jun 2005
Guild: Shadowknights
Profession: N/
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This whole arguement is dumb on both sides. If either of you play GvG a lot, you will learn that both types of damage are usually needed to take down a target. There are counters to prevent both types of damage; spike and degen. So this skill and other degens like it are not killers in and of themselves, nor are spike damage skills like Lightning Orb and Surge.
Like what was said earlier that degen usually comes into play in wars of attrition. That is true a lot of times. But, to say that this skill sucks because it can't take down a target quickly is idiotic at best.
The fact is that, most of the degen you will encounter is going to be caused by conditions. So, every now and then it is a really good thing to max out degen on a target via hexes.
This is Guild Wars, everything has a counter.
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Sep 06, 2005, 02:11 AM // 02:11
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#43
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Boston, MA
Profession: Me/Mo
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I like using this skill in conjuction with Life Siphon for massive DoT
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Sep 06, 2005, 02:18 AM // 02:18
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#44
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Ascalonian Squire
Join Date: Sep 2005
Location: rhode island
Guild: Impossible Mission Force
Profession: Mo/
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Quote:
Originally Posted by Zeru
The bigger problem is finding out why a decent team would want you.
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roffle
He's probably still less than rank 3.
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Sep 06, 2005, 02:21 AM // 02:21
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#45
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Oh..theres a second page. Lmao, nvm.
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Sep 06, 2005, 02:42 AM // 02:42
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#46
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Quote:
Originally Posted by knives
Oh..theres a second page. Lmao, nvm.
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Only 2?!?! Hell... lets make it 3
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Sep 06, 2005, 04:00 AM // 04:00
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#47
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by warped314
roffle
He's probably still less than rank 3.
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Roffle. He knows a shitload more than you it appears.
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Sep 06, 2005, 04:25 AM // 04:25
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#48
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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This whole discussion is dumb.
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Sep 06, 2005, 02:59 PM // 14:59
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#49
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Ascalonian Squire
Join Date: Sep 2005
Location: rhode island
Guild: Impossible Mission Force
Profession: Mo/
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Quote:
Originally Posted by Eonwe
Roffle. He knows a shitload more than you it appears.
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I was agreeing with the quoted person. Go away, kthx.
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Sep 06, 2005, 03:16 PM // 15:16
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#50
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Wilds Pathfinder
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Why oh why is this game still full of braindead players who think they grab god by the balls because they killed someone with stacking -20 regen. Even in arena it only works vs total noobs. Any of my arena necros wipes the floor with life transfer noobs either through hex breaker or other means(my arena n/w uses sword and spinal shivers, say goodbye to life transfer and life siphon).
What all these people don't understand is that life transfer's damage can be healed in 2 orisons and the healing it provides can be killed in 2 axe skill hits. With 30 sec recharge it is one of the worst yet most used elites out there. I blame all the morons noobing it with blood necros in arena for making anet not fix necro for major league pvp.
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Sep 06, 2005, 06:58 PM // 18:58
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#51
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Desert Nomad
Join Date: May 2005
Location: Belgium
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Quote:
Originally Posted by Drigon Alele
Wow whoever said that Healing breeze > Life Siphion and Life Transfer is a moron Umm Cough Eonwe... Healing breeze max is 10 I believe with 16 into healing prayers... It might be 9. Life transfer can reach 8 or 9 and Siphion can get to 3. I thought that 3 +9 = 12 . Eonwe is 12 > 10 or was I not taught anything in Preschool...
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max degen in gw is 10 so you would get 10 wich would mean healing breeze would counter it like it was dust in the wind
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Sep 06, 2005, 07:36 PM // 19:36
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#52
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Frost Gate Guardian
Join Date: Aug 2005
Location: Cheltenham, England
Guild: Servants Of Fortuna Victrix
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I beleive it would work like this. Lets say you had enough hexes on you to give you -12 HP regen. This would cap out at -10. A healing breeze for +9 HP regen would not give you -1 HP regen, it would be -3 because of the redundant -2 from before you cast the breeze.
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Sep 06, 2005, 08:46 PM // 20:46
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#53
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Frost Gate Guardian
Join Date: Jun 2005
Location: US, FL!!
Guild: Survivors of Rhydin (SoR) 8 Guild Alliance
Profession: N/Me
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Quote:
Originally Posted by Drigon Alele
Wow whoever said that Healing breeze > Life Siphion and Life Transfer is a moron Umm Cough Eonwe... Healing breeze max is 10 I believe with 16 into healing prayers... It might be 9. Life transfer can reach 8 or 9 and Siphion can get to 3. I thought that 3 +9 = 12 . Eonwe is 12 > 10 or was I not taught anything in Preschool...
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Ya but healing breeze has a short recharge time...unlike life transfer.
Wow u learned that in pre-school!? The only thing i learned in pre-school was how to stack blocks on top of each other......And oh ya "what color is the yellow bus" that one always got too me...hmm yellow...bus....yellow.....bus.....yellow....bus ARRGH i'm gonna go with "red".
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Sep 06, 2005, 08:47 PM // 20:47
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#54
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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And Zi sums it up. Analyzing the entire meta-game is bad for your eyes; it's like predicting the stock market, and comparing degen to normal dps isn't too healthy either. In all objectiveness here, I think that skills like Lingering Curse and Wither have little use in the arenas, while Life Transfer does.
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Sep 07, 2005, 12:36 PM // 12:36
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#55
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Wilds Pathfinder
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If it wasn't elite or if it had lower recharge it wouldn't be so bad. But now it is. Especially because it is easilly countered by non elite common spell like healing breeze. I expect more from my elites.
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Sep 28, 2005, 03:32 PM // 15:32
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#56
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Krytan Explorer
Join Date: Jul 2005
Location: Courtney PantsuLand
Guild: Death By Teazu [TEA]
Profession: W/Mo
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Everyone that underestimates this skill is an idiot. By casting this you pretty much eliminate their ability to be healed properly for a short time taking damage from other sources takes them down quickly. People that underestimate degen wont make it far against a well built tombs team :]
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Sep 28, 2005, 04:27 PM // 16:27
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#57
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Wilds Pathfinder
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We've never lost to a team running life transfer in a 1v1 in tombs.
Degen is good and useful, but life transfer is one of the worst ways to do it.
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Sep 28, 2005, 05:09 PM // 17:09
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#58
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Mainly by the fact that you can max degen on someones whole team without going near an elite (albeit with a bit of difficulty), while this doesnt quite hit it using the elite and only on one person. The argument that it does good damage is rubbish, since it doesnt, and the healing is too weak to be considered if your being whacked by somone with a brain.
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Sep 29, 2005, 01:12 PM // 13:12
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#59
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Lion's Arch Merchant
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I sometimes wonder wether people actually consider this stuff to be good, or are just trolling. There are lots of totally pointless skills that people used in cool builds - but at the end of the day, noone would take those builds into arranged GvG, or a tournament. Or the new ladder season, unless your playing with smurf guilds.
This skill has everything you dont need: huge recharge, casting time of 2, and who needs the regen on a necro? Whats the purpose of this character? Because of cost/recharge, thats the best thing you can do to the enemy. Put it on a monk, and get it inspired, or put it on a War, and get a Shatter / smite. They will love you.
Because you are using this, you are not casting cost-efficient cover hexes, and you dont have an elite that actually does anything. Great.
[post was made before skill rebalance oct 1st. Reserving right to be wrong after possible changes]
Last edited by Saerden; Sep 29, 2005 at 01:14 PM // 13:14..
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Sep 29, 2005, 02:54 PM // 14:54
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#60
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Academy Page
Join Date: May 2005
Guild: Ban Hammer
Profession: N/Me
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The more I play around with this skill, the less impressed I am. Necros have a boatload of other ways of causing degen, and the 30-second cooldown means it's down half the time. Maybe you could run Arcane Echo with this, but running two at once would also be pointless since you'd be wasting regen above 10, and you'd only get one echoed cast of this before waiting for _that_ to recharge.
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